skinning

Adding decals to WT skins with 3DS MAX by RazNaRok

Feb
02

This Guide was written by RazNaRok, I just portet it from the old forum.

As we well know, some of the ground forces vehicles have a unfoldable rounded surfaces in result those have distorted stretched and wrapped textures... If we simply put decals on them... those become distorted on in-game model, by example circle may become stretched to ellipse or a square may become a trapeze etc. This Tutorial will teach U how to paste details to texture in 3DS MAX using game model UVW coordinates to correctly unfold decals to texture.

Posted By Tiger_VI read more

Zimmerite, Rivets, Joint lines. NM Map by RazNaRok

Jan
29

This Guide was written by RazNaRok, I just portet it from the old forum.

Infomation of the blue layer outdated as of patch 1.55 and physical based rendering. Rest of the Guide is still useful

Most know a typical normal maps looks like: WT uses a different kind and looks like:
Posted By Tiger_VI read more

How to create indirect painted tank skins

Jan
29

My videoguides for indirect tank skinning.

Posted By Tiger_VI read more

Exporting game models for 3DS Max by RazNaRok

Jan
29

This Guide was written by RazNaRok, I just portet it from the old forum.

This Guide aims to teach U how to "export" game models to 3DS Max and prepare for fine detail skinning.
Things we need.:

Posted By Tiger_VI read more
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