Adding decals to WT skins with 3DS MAX by RazNaRok

7. Rendering

1.
In Bottom Right corner of Render to Texture menu
set Views and Render to Baked

2.
Hit the RENDER button... wait to finish.

n/a

3.
Press M to open Material Editor.

4.
Double Click the Bitmap Tab in Material View Window.

5.
Scroll Down Map Properties window to Bitmap Parameters and swap full color texture to the one containing only Black and White contours of decals.

6.
Scroll Up Map Properties window to Coordinates

Set Mapping to: Explicit Map Channel.

Set Map Channel to: 2

7.
Open Render to Texture menu. by pressing 0

Scroll it down to Output Subgroup and change file name.

Hit the RENDER button... wait to finish.

8.
Repeat for opposite side textures if required

Example files for this step:
IS2mod1944_render_textures.zip - 8 MB

 

Pages