Adding decals to WT skins with 3DS MAX by RazNaRok

6. Rendering Setup

1.
Press the 0 key.
This will Open the Render to Texture menu.

2.
Select U'r model in ViewPort

3.
Open the General Settings subgroup of Render to Texture menu and specify the Output path of rendered texture.

4.
Open the Objects to Bake subgroup of Render to Texture menu.

Scroll Down to the Mapping Coordinates

IMPORTANT !
A. set Use Existing Channel

B. set channel to 1

n/a

5.
Open the Output subgroup of Render to Texture menu.

A. Click Add, from Pop-Up window select DiffuseMap and click Add Elements

B. In Selected Element Common Settings specify the file name and type.

C. In Selected Element Common Settings specify size in pixels of rendered texture.
Must be of same size as default template texture!

n/a

Anything Else at default settings.

Pages