Adding decals to WT skins with 3DS MAX by RazNaRok

Addition of new decals to unfold

1.
Open material Editor (by default "m" key).
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2.
In Material/Map Browser of Material Editor
Open the Material/Standard sub-group and double click the Standard Material.
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3.
Scroll down Material/Map Browser to the Maps subgroup, Open it and double click Bitmap.
In Pop-UP window navigate browser to U'r Color Decals texture.
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4.
Click on small circle of right side of the Bitmap Tab, drag it to the Diffuse color of Standard material Tab
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Set the Bitmap to be visible in viewports
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5.
IMPORTANT STEP!
Double Click Bitmap Tab, this will open properties window for Bitmap in Right Panel of Material Editor.

Open Coordinates menu of Bitmap properties window.

Set Mapping to: Explicit Map Channel.

Set Map Channel to: 2

Anything Else at default.

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6.
Click and drag small circle of right side of the Standard Material tab.
Drag it to U'r model in ViewPort.
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U should have now U'r model skinned with U'r decals texture but set to use UVW coordinates of default texture.

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Example of this step:
IS2mod1944_Color_Decals_set.zip

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