Adding decals to WT skins with 3DS MAX by RazNaRok

1. Import model with default skin

1.
Grab model from game, prepare it for skinning (tutorial)

Example model: IS2mod1944.zip - 370 KB

2.
Prepare template texture for model: http://live.warthunder.com/post/15837/
To prepare correctly unfolded decals we need only RGB channel.
But grab both RGB and Alpha separately, we need Alpha later...

Example for tutorial: IS2mod1944_template.zip - 7 MB

3.
Open model in 3DS Max.
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4.
Open material Editor (by default "m" key).
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5.
In Material/Map Browser of Material Editor
Open the Material/Standard sub-group and double click the Standard Material.
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6.
Scroll down Material/Map Browser to the Maps subgroup, Open it and double click Bitmap.
In Pop-UP window navigate browser to U'r template texture.
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7.
Click on small circle of right side of the Bitmap Tab, drag it to the Diffuse color of Standard material Tab
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Set the Bitmap to be visible in viewports
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8.
Click and drag small circle of right side of the Standard Material tab.
Drag it to U'r model in ViewPort.
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U should have now U'r model correctly skinned with default template texture.
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Here is example of default skinned model: IS2mod1944_default_skin.zip - 7 MB

 

 

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